/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       bitmap_group_cache.h

	$Header: /game/bitmap_group_cache.h $

	$NoKeywords: $

 ************************************************************************/

#ifndef BITMAP_GROUP_CACHE_H_INCLUDED
#define BITMAP_GROUP_CACHE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>
#include "cached_ptr.h"

class t_bitmap_group;

class t_bitmap_group_cache : public t_abstract_cache<t_bitmap_group>
{
public:
	t_bitmap_group_cache();
	t_bitmap_group_cache( std::string const & name, double scale = 1.0 );
};

inline t_bitmap_group_cache::t_bitmap_group_cache()
                           : t_abstract_cache<t_bitmap_group>( 0 )
{
}

#endif // BITMAP_GROUP_CACHE_H_INCLUDED